Bizarre server crash
Harold L Hunt II
huntharo@msu.edu
Sat Jan 25 19:16:00 GMT 2003
Alexander,
Wow, great catch! That would definitely cause problems since the
IDirectDrawSurface macros just call the appropriate function through the
surface pointer. I NULL surface pointer would certainly result in a crash.
I have applied this patch to my local tree; it will be in the next test
release.
Harold
-----Original Message-----
From: cygwin-xfree-owner@cygwin.com
[mailto:cygwin-xfree-owner@cygwin.com]On Behalf Of Alexander Gottwald
Sent: Saturday, January 25, 2003 9:45 AM
To: cygwin-xfree@cygwin.com
Subject: Re: Bizarre server crash
Brian Gallew wrote:
> Alexander Gottwald said:
> > I noticed this too. Happens with all apps (I've found) which change
> > resolution.
>
> The interesting thing is that it clearly isn't *all* apps that change
> resolution. I can run Neverwinter Nights (and often do!) concurrently
> with XFree86 with nary a problem. This may well be a legacy DirectX
> thing, though (DiabloII is quite a bit older, after all).
seems to depend on the colordepth change.
Hope this patch fixes it (can't test. The computer where i saw the crash
is at work.)
bye
ago
--
Alexander.Gottwald@informatik.tu-chemnitz.de
http://www.gotti.org ICQ: 126018723
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