multiwindow crash on resolution 1280

Harold L Hunt II huntharo@msu.edu
Tue Feb 25 17:53:00 GMT 2003


JS,

That doesn't make any sense.  There should not be any difference at all 
when running with ``-engine 1'' instead of ``-multiwindow'', as far as 
the DIB creation is concerned.  The only thing I can think of is that 
this is perhaps running on a system with very little available memory at 
the time of startup... multiwindow mode might take just enough memory to 
make the allocation of memory for the DIB fail.  That is the only thing 
that makes any sense.

Oh yeah, and I ask you to send in the log file from -engine 1, which 
would help in diagnosing this problem.

Harold

J S wrote:
> Harold,
> 
> Sorry to reply to this so late. If he starts xwin with -engine 1 that 
> works fine. The problem is that multiwindow seems to be the only mode 
> that works with his application and it has to be run with this resolution.
> 
> 
>>
>> JS,
>>
>> What happens if he runs in 1280x1024 with "-engine 1" instead of
>> "-multiwindow"?
>>
>> Please send in a log from that run.  I suspect it will be the same.
>>
>> Is 1280x1024 the maximum resolution that he can run in, or is there a 
>> higher
>> resolution that works just fine with -multiwindow?  I am just trying to
>> figure out if this is a problem where the largest size is not possible 
>> but
>> anything smaller than that is okay, or if it is just that one size in the
>> middle has problems but all the rest are okay.
>>
>> Oh yeah, and this was done with 4.2.0-25, right?
>>
>> Thanks for testing,
>>
>> Harold
>>
>> -----Original Message-----
>> From: cygwin-xfree-owner@cygwin.com
>> [mailto:cygwin-xfree-owner@cygwin.com]On Behalf Of J S
>> Sent: Thursday, January 30, 2003 4:30 AM
>> To: cygwin-xfree@cygwin.com
>> Subject: multiwindow crash on resolution 1280
>>
>>
>> Hi,
>>
>> I have a customer trying out multiwindow mode on windows 95. He 
>> usually has
>> his resolution set to 1280 x 1024, but for some reason multiwindow won't
>> work with this. If I change his display settings to anything else 
>> though, it
>> does work. Here is the log:
>>
>> ddxProcessArgument - Initializing default screens
>> winInitializeDefaultScreens - w 1280 h 1024
>> winInitializeDefaultScreens - Returning
>> OsVendorInit - Creating bogus screen 0
>> (EE) Unable to locate/open config file
>> InitOutput - Error reading config file
>> winDetectSupportedEngines - Windows 95/98/Me
>> winDetectSupportedEngines - DirectDraw installed
>> winDetectSupportedEngines - Returning, supported engines 00000013
>> InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1
>> winSetEngine - Multi Window => ShadowGDI
>> winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per
>> pixel
>> winCreateBoundingWindowWindowed - User w: 1280 h: 1024
>> winCreateBoundingWindowWindowed - Current w: 1280 h: 1024
>> winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280
>> winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280
>> winCreateBoundingWindowWindowed - WindowClient w 1280 h 1024 r 1280 l 0 b
>> 1024 t 0
>> winCreateBoundingWindowWindowed -  Returning
>> winAllocateFBShadowGDI - Creating DIB with width: 1280 height: 1024 
>> depth:
>> 16
>> winAllocateFBShadowGDI - Dibsection width: 1280 height: -1024 depth: 
>> 16 size
>> image: 2621440
>> winAllocateFBShadowGDI - Shadow blit failure
>> winFinishScreenInitFB - Could not allocate framebuffer
>> winScreenInit - winFinishScreenInit () failed
>>
>> Fatal server error:
>> InitOutput - Couldn't add screen 0
>>
>> Thanks for any help,
>>
>> JS.
>>
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